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From the publisher:
ACROSS THE PACIFIC portrays the entire Pacific War in 5-month turns with units ranging from armies to regiments, air fleets to destroyer flotillas. The game system is interactive so that each player is involved at every moment of play. The heart of the game system is a series of strategic and tactical phases - 5 of each per player per turn - that are sequenced by a chit draw so that each player will know his and his opponent's operational actions every turn, but will not know the order in which they will be undertaken. This makes for continual strategic and operational opportunity as players adjust their actions in light of the lifting fog of war.
ACROSS THE PACIFIC's map is 36 inches by 48 inches - 3 by 4 feet - 91.5 cm by 122 cm. Hexes are .75 inch [1.90 cm] across to accommodate the 5/8 inch [1.60 cm] size counters. As stacking can often become an issue in particularly intense combat areas, stack substitution markers are provided.
The Sequence of Play is:
Deployment Phase Strategic Phase Tactical Phase Ground Unit Combat Phase End Phase One of the design intentions has been to break away from the long and rigid sequences of play found in other Pacific War games. Thus, the heart of the turn - the Strategic and Tactical Phases - are driven by a chit pull method rather than a predetermined sequence. The chit pull allows for some surprising outcomes - Kurita's gambit through the San Bernardino Straits during the Battle of Leyte Gulf, for example, could occur.
ACROSS THE PACIFIC has two Campaign Scenarios: 1 - starting on December 1941, and 2 - starting May 1942, with the Japanese initial expansion all ready a fact on the map. Both scenarios end in August 1945.
ACROSS THE PACIFIC provides a manageable and fast-paced wargame with a high level of detail and operational flavor while retaining the strategic scope of the ebb and flow of the Pacific War. With all its tactical and operational detail, the strategic nature of ACROSS THE PACIFIC allows two players familiar with the rules to game out the full 9 turns in 12 to 15 hours.
ACROSS THE PACIFIC - design by Michael Myers Development by Mark A. Kramer Counter graphics by Jeffry Tibbetts Map graphics by Thomas Hannah
CONTENTS:
- one 36" by 48" map showing the Pacific Basin from Pearl Harbor to Imphal, from Dutch Harbor to Brisbane;
- 960 die-cut backprinted 5/8" counters;
- 32 pages of rules and scenarios;
- two 11 by 14 inch Charts and Tables cards - one per side;
- two 8-1/2 by 11 inch Task Force Display charts;
- two 11 by 17 inch color backprinted Set Up and Order of Arrival charts - one Allied, one Japanese;
- two 8-1/2 by 11 inch color Unit and Aircraft Carrier Groups stacking charts - one Allied, one Japanese;
- a die.
For tons of information, images, and much more, CLICK HERE to visit the Boardgamegeek.com page for this game. |