oscommerceVSF My Account  Cart Contents  Checkout  
  Catalog » Miscellaneous Timeframe »    My Account  |  Cart Contents  |  Checkout |  My Wishlist
Categories
-1755
1756-63 Seven Years War
1775-83 American Rev.
1792-1815 Napoleonic Era
1861-65 Civil War, American
1914-18 WW1
1917-21 Civil War, Russian
1936-39 Civil War, Spanish
1936-45 WW2, Asia/Pacific
1939-45 WW2, East Front
1939-45 WW2, Grand Strategy
1939-45 WW2, Multi-Front
1940-44 WW2, Med/Africa
1940-45 WW2, West Front
1950-53 Korea
1954-75 Vietnam
1976+ Post-Vietnam Era
Miscellaneous Timeframe
Air Warfare
Naval Warfare
Fantasy Warfare
Sci-Fi Warfare

Family/Euro Games

BOOKS_->

Magazines

Gaming Accessories

PRE-ORDERS!
Manufacturers
Quick Find
 
Use keywords to find the product you are looking for.
Advanced Search
What's New? more
Poltava's Dread Day: The Great Northern War
Poltava's Dread Day: The Great Northern War
$24.87
Information
Shipping & ReturnsShipping & Returns
Privacy NoticePrivacy Notice
Conditions of UseConditions of Use
Contact UsContact Us
Manufacturer Info
GMT Homepage
Other products
Notifications more
NotificationsNotify me of updates to Halls of Montezuma
Halls of Montezuma
Miscellaneous Timeframe [Published by GMT]
 $36.87  $24.87 



From the publisher:

The names are familiar: Buena Vista, Vera Cruz, Monterrey, Chapultepec. Zachary Taylor, Winfield Scott, Santa Anna, Jefferson Davis, Robert E. Lee. But the war may not be.

The Mexican-American War, 1846-1848, was one of the most important events in American history, giving the United States ownership of what would become New Mexico, Arizona, Colorado, Nevada, and California, opening them up for American settlement but also setting the stage for the American Civil War over the question of whether those new territories would be Free or Slave states. It served as the training ground for many future Civil War generals- Davis, Lee, Braxton Bragg, Ulysses Grant, and Thomas Jackson, to name just a few. Winfield Scott's landing at Vera Cruz and march on Mexico City was regarded at the time as one of the greatest feats of generalship ever conducted. Yet wargames about the Mexican-American War are very rare, and it's about time we saw a new game on the subject.

The Halls of Montezuma is the new card driven design from David Fox and Michael Welker, bringing a strategic and operational look at the American war with Mexico, tracing the war's history from the opening battles along the Rio Grande to the U.S. invasion of Vera Cruz and the occupation of Mexico City by the future American Civil War leader, Winfield Scott. The Halls of Montezuma (HoM) is a card-driven game that rests on the lower end of the GMT game complexity meter, while still capturing all the tension, uncertainty, and chaos of the conflict.

The American player is cast in the role of President Polk, dealing with a reluctant Congress and an army with excellent commanders but few professional troops. The Mexican player takes on the unique role of handling an unstable central government dependent on the popular and patriotic but volatile Antonio López de Santa Anna (who begins the game in exile). Military forces maneuver throughout parts of Mexico, Texas, and territory that would become the southwestern border region of the expansionary United States, depicted on a point-to-point map of the theater of war.

As with the other card driven games (CDG's) players must organize their overall aims using a shared deck of strategy cards that regulate military campaigns, political and economic forces, and a range of special events that can become the basis of victory or defeat. The focus of HoM is on the political will of the Mexican government which seeks quick military successes and conquest of the recently annexed territory of Texas, thus bringing the American Congress to a negotiated end of the conflict. The American player, on the other hand, attains victory by reaching game results that are equal to or greater than the historical outcome.

 
The Mexican-American War was a war of great contrasts, offering the gamer attractive and unusual options. The United States can conduct a protracted ground war or attempt a naval strangulation of the Mexican economy. Mexico can mass large armies or spread its forces for varied probing attacks that exploit American weaknesses. Combat in HoM uses a combination of doctrine, weapon systems, leadership, terrain, and other factors along with a randomized intensity level which allows the game to cover everything from small border skirmishes to full-scale pitched battles. Special rules provide a flavor for this unusual war by adding, among other things, local revolts, the often harsh Mexican climate, Indian raids, Guerilla bands, the founding of the Bear Flag Republic under John C. Fremont, the overwhelming personality of Santa Anna, and even the desperate American need for accurate maps of Mexico.
 
HoM offers a single campaign scenario playable in two to three hours, given sudden death victory conditions. This makes the game ideal for an evening of friendly play as well as for tournaments and play-by-email. If you enjoy the other CDG's, HoM brings you the Mexican-American War in a format that hearkens to the design elegance and playing time of We The People ™, the ground-breaking game by Mark Herman. HoM uses mechanics and cards to capture the excitement, tension, and uncertainty of this rarely simulated conflict from American history, the war that was a training ground for so many generals who would become fierce enemies in a later conflict. Can Mexico emerge as a new North American power or will the United States fulfill its Manifest Destiny?
 
Game Components
 
  • Rules booklet
  • Deck of 80 Strategy cards
  • Deck of 30 Action cards
  • Two 10-sided dice
  • One 22x34 mapsheet
  • Two player aid cards
  • One and one-half 5/8 inch counter sheets

    Game Scale

  • Map: point to point
  • Players: 1-2
  • Units: companies, regiments, squadrons, batteries, individual leaders, guerilla forces, and varied organizational levels
  • Time: one turn = 3 months

    Game Meter

  • Complexity = 4
  • Solitaire ability = 4

    Designers: David Fox (Great Battles of the Napoleonic Wars, Thirty Years War) and Michael Welker (Thirty Years War)
    Developer: William Cooper (Europe Engulfed)

    For tons of information, images, and much more, CLICK HERE to visit the Boardgamegeek.com page for this game.


  • This product was added to our catalog on Sunday 20 April, 2008.
    Reviews
    Quantity:
    Customers who bought this product also purchased
    S & T #262: Frederick’s War
    S & T #262: Frederick’s War
    ASLComp Hells Bridgehead 3 (with map)
    ASLComp Hells Bridgehead 3 (with map)
    Where Eagles Dare
    Where Eagles Dare
    Field of Glory 11: Empires of the Dragon
    Field of Glory 11: Empires of the Dragon
    Talavera
    Talavera
    La Bataille de la Moscowa
    La Bataille de la Moscowa
    No Peace Without Spain
    No Peace Without Spain
    Here I Stand
    Here I Stand
    World at War #17 - Leningrad ’41
    World at War #17 - Leningrad ’41
    Shopping Cart more
    0 items
    My Wishlist more
    0 items
    Specials more
    Sword of Rome
    Sword of Rome
    $44.87
    $26.87
    Bestsellers
    01.Twilight Struggle - Deluxe Edition
    02.Manoeuvre
    03.Tide at Sunrise
    04.Ici, c'est la France!
    05.Corps Command: Dawn's Early Light
    06.**OUT OF STOCK** Gringo!
    07.Halls of Montezuma
    08.Serpents of the Seas
    09.Wilderness War
    10.No Peace Without Spain
    11.Quebec 1759
    12.World at War Compendium
    13.Texas Glory
    14.Battles with the Gringos
    15.A Few Acres of Snow
    Tell A Friend
     
    Tell someone you know about this product.



    PLEASE NOTE: WE ARE ON CLOSED FOR A FEW DAYS. FEEL FREE TO PLACE ORDERS AND THEY SHOULD BE SHIPPED OUT ON MAY 31st. SORRY FOR ANY INCONVENIENCE!

    Merchant Services